20.05.2024-10.06.2024 / Week 5-Week 8
Kor Qian Qian / 0359496
Game Development / Bachelor of Design (Hons) in Creative Media
Task 2
INSTRUCTIONS
Task 2: Art Asset Development
Week 6 Progress
Character Design
In week 6, I decided to work on my character design. For this game, the main character design was sourced from the internet, but I will redraw the character from different angles and for various actions using Adobe Photoshop. I decided to animate the character with actions including idle, walk, dash, jump, hurt, attack, death and change weapon.
I search for few references:
References of character movement
Idle
Before: Initially, I converted the original character design into pixel art. When I wanted to change the angles of the character's arms and legs, I simply rotated them. However, I later realised that I needed to redraw them using pixel art techniques.
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| First attempt of main character |
After: I redraw the character in Photoshop, that is more easier to make adjustment with the different angle. I also added a eye design with blinking animation. Here's the character idle position with holding the weapons look.
Second attempt of main character
Walk
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| walk reference |
I search for some tutorial for a character walking position, i found that this is clear and simple. So I decided to follow the steps from the video.
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| character walk |
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walk gif
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Attack
Before I start designing the frames for the character's attack animations, I first use the rotate function to determine the direction and then start designing them in Photoshop. Referencing character assets from the internet has also been very helpful to me.
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| attack reference |
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| character attack |
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| attack gif |
Week 7 Progress
Dash
Reference:
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| dash reference |
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| Dash |
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| dash gif |
Hurt
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| Hurt gif |
Death
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| death reference |
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| Death gif |
Jump
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| jump reference |
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| jump reference |
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| Jump gif |
Change Weapons
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change weapons gif
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Monsters
monsters gif
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| monster attack gif |
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monster death gif
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Elements
Environment
I decided to use an environment asset pack for the design of my game environment. After downloading the pack, I combined the various assets to create a unique and cohesive environment that fits the style and mood of my game. Using these pre-made assets allowed me to focus on the overall layout and atmosphere of the game world, ensuring that it enhances the player’s experience while maintaining a consistent visual style. By thoughtfully integrating and arranging these elements, I was able to craft an engaging and immersive environment for "Thorne’s Adventure."
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| example of the environment |
Since I sourced the environment assets pack from the internet, I tested it by integrating my pre-designed character to ensure clarity and a matching colour palette.
Environment 1
Environment 2
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