Game Development-Exercises

22.04.2024-22.07.2024 / Week 1-Week 14
Kor Qian Qian / 0359496
Game Development / Bachelor of Design (Hons) in Creative Media
Exercises


INSTRUCTIONS




Tutorial

Week 1: Analyze Game

Mr. Razif provided us a resources from other Taylor's students who'd been dabbling in game design. We were asked to dive headfirst into the games and pick apart every little thing to get a grip on how to plan and design game art. It was all about getting real cozy with the nitty-gritty. We had to spot any problems in the games and toss around ideas for making them better.

Resource: https://thedesignschool.taylors.edu.my/gamezone/

First game-Reaper Test by Sam Mun Hoe    

Fig 1.1

  • Experience: While exploring, I encountered a minor bug where accessing certain areas became impossible if a monster was defeated. However, the overall experience was enjoyable, offering unique gameplay mechanics and design perspectives.
  • Improvements: Consider tweaks such as reducing character speed and optimizing controls for smoother gameplay.
  • Advantages: Despite minor glitches, exploring the GameZone proved to be an enjoyable and enlightening experience, offering a variety of games for experimentation without monotony.

Second game-Misty Night by Tamara Audrey

Fig 1.2

In this game, players embark on an adventure with Remy, navigating through a maze of obstacles to reach the rooftop. With a starting stash of 5 lives, survival hinges on dodging pitfalls and spikes, while collecting Ramen Cups can extend your lifeline. Each misstep triggers a swift respawn at the nearest checkpoint.

Playing this game brought a rush of nostalgia, reminiscent of the classics from my youth on websites like y8. The levels strike a balance between challenge and enjoyment, keeping me hooked even through repeated game overs. The sleek visuals and modern design add to the immersive experience, while Remy moves with fluidity and just the right pace. This game has ignited my competitive spirit—I won't rest until I conquer every level!


Week 2: Game Ideation

In this week, we were asked to form in group and come up with a game idea by using 'scamper' or '3i'. Must include the game story and way to play.

Resource: https://playclassic.games/games/

We decided to choose 'Kirby Adventures' as our game reference.


Week 3

Pick a game, and ask yourself on what specifically that you like about the game.

Stardew Valley

Fig 3.1

  • Slow-paced gameplay, players can decide their daily routine by themselves
  • Allow to build relationship with NPC, players can form friendships, pursue romantic interests
  • Seasonal changes, each season offers different crops to plant, festivals to participate in, and activities to enjoy
  • Customisation on the structure of the farm, daily outfit, deco of the house
  • Interesting interaction with the NPCs, different conversations and story everyday, send gift to the NPC to see their reaction
  • Mainly a farming game but also allowed varied activities like fishing, mining, crafting, and combat
  • Sense of Progression: As players work on their farm and interact with the world around them, they experience a satisfying sense of progression. Unlocking new areas, upgrading tools, and improving relationships with characters contribute to this feeling of growth
  • Players can earn income by selling crops, animal products, artisan goods, and other items. Balancing expenses with revenue adds a layer of strategy to the game
  • Filled with secrets and hidden content for players to discover. From finding secret notes scattered throughout the world to uncovering mysterious artifacts, there's always something new to uncover in the game
  • One of the main objectives in Stardew Valley is completing the Community Center bundles. These bundles require players to collect specific items and complete tasks to restore the town's community center. Working towards completing these bundles adds a sense of accomplishment and contributes to the overall progression of the game


REFLECTION

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